How to make background animation?

Animation? ?

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J

1. yes. but if you're not going for the art aspect of it, you should go for the technical aspect of it. that means studying computers. Pixar, for example, has many specialized departments, and the ones who do the art are not the ones who do the animating or backgrounds etc. So study computers for that aspect of it. 2. pivot is great, but it's just a start. i highly recommend using animation master by martin hash (hash.com). it's cheap and full-featured. and the tutorials tell you about animation principles in general. 3. can't help you there, but these days, if you major in something general enough, you can do anything. don't decide on a career too early in college, just get a good well rounded education.

Mr Z

~you may want review your goals and objectives, for animation , you seem interested in taking the drawing and characters and placing them into a scene and animating them, in a sense you would be programming the animation for media, games, or movie related scenes, you could also still learn to draw and design characters or object as you go, ~more so the animation is computer oriented, though there are still companies using cels (old mickey mouse), and mechanical devices (old star wars), better in some ways, ~ for personal interests you may be best to check local school guidance office and any local colleges, also search references in library for more educational information, ________ pivot http://www.geocities.com/peter_bone_uk/pivot.html TISFAT Stick Figure Animation http://tisfat.sektorz.net/ Pencil http://www.les-stooges.org/pascal/pencil/ Plastic animation paper http://www.plasticanimationpaper.dk/ Synfig Animation Studio http://synfig.org/Screenshots The Clay Animation and Stop Motion http://www.animateclay.com/modules.php?op=modload&name=Sections&file=index&req=viewarticle&artid=24 Anim8or Free 3D Animation Software http://www.anim8or.com/ Blender3d http://www.blender.org/ Terragen™ http://www.planetside.co.uk/terragen/ gmax http://www.turbosquid.com/gmax ..

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