What exactly is 2D and 3D visual communication?

What should you study to be a 3D modeler and animator?

  • Is a graphic design major that looks like this sufficient: VCAR/FACS 113 Introduction to Design 3 VCAR 201 History of Art 3 VCAR 210 Drawing I 3 VCAR 222 Desktop Publishing 3 VCAR 223 Typography 3 VCAR 300 Art as Communication 3 VCAR 332 Digital Illustration 3 VCAR 341 Graphic Design 3 VCAR 351 Digital Imaging 3 VCAR 371 Advanced Graphics 3 VCAR 472 Interactive Media 3 VCAR 473 2D/3D Graphics and Animation 3 VCAR 492 Professional Practices 3 VCAR 499 Internship 3 As you see, it includes one section of 2D/3D Graphics and Animation. Is that enough if I want to be an animator as good as those who made Veggie Tales, Lord of the Rings or Avatar? Or would it be better to go with a major specifically directed at Animating? The Animating Major includes not only 3D animation, but 2D animation, stop motion animation, 3D character design, animation principles, story-boarding, audio for film, traditional animation (including flipbooks and clay), projects and collaborative work, drawing for animation, motion graphics (skills for green-screening, video collages, various visual effects), internship and more. Now, a lot of that seems like it would be a waste of time, seeing as I'm really only interested in 3D modeling, animation and special effects. When I read the whole course description, I got the impression that it's all one gets a whole lot of...knowledge and skill to work in making computer animations for films. But does it sound like a good enough major, as opposed to the graphic design major, for working on 3D short/feature films, modeling, animation, and special effects? Are stuff like claymation, stop motion and 2D drawing and animation a waste of time?

  • Answer:

    why dont you talk to your schools adviser or councilor instead of asking people on yahoo who dont know your course description or what school you go to or may be going to.

Happuch at Yahoo! Answers Visit the source

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