How to light a Model well in Maya that was made in zbrush?
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I made the model in Zbrush created the displacement map, normal map, and the texture map. Im looking for a lighting scheme to show off just the model, any tutorials or advice is appreciate. I have HDR images and have used them but I need a better lighting scheme within maya to use that doesn't rely on HDR
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Answer:
Please go to http://www.dezinews.com/ or visit direct link: http://www.dezinews.com/tutorials/
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