I need help deciding between graduate programs, forestry, or parks and rec.

Help me with 3D programs -PLEASE as much as you can! I need Help!?

  • I don't know much about these programs and I'd like to know more. I know a lot of 'names' but I don't know about ther quality, why I would choose them over other programs, what they do, or why they are worth the money. Like: Maya, 3Ds Max, Mudbox, Zbrush, Blender(free), Daz Studio(free avaliable), Poser, V-ray (architecture- which might be useful for some of the stuff I want to do). THen there are a lot of programs that are made for like...jut buildings and stuff. Do I need program like this to make a realitic enviorment of a room? Or can I do it with other programs? And...if so, could learning how to make 3D modls in the othe programs helo me make 3D enviorments in the building programs? Or are the so different I'd need to learn all over again. The same question goes for it I wanted to learn using a free program like Blender...could I evenutally buy something like Maya and know what the heck I'm doing, and still function naturally, or ...would I be lost? Thanks a lot!

  • Answer:

    Well, there are several basic initial considerations that will shape all your other choices. 1. Do you seriously aim to be a professional and get regularly paid for your work, and make a living from it working in a studio? In so, then Maya for animation. Or 3DS Max for games. Both can currently be had in a single Autodesk educational bundle. If you want to be a commercial indie digital sculptor / model maker, then ZBrush and try a range of modelling software and see what suits you. DAZ's Hexagon is said to be very accessible, and is currently free. Also look at Google SketchUp, also free. 2. Are you going to be a hobbyist, making the sort of non-commercial stills art that you see in ImagineFX magazine and on the DeviantArt website? If so, then Poser Pro 2012 and DAZ Studio 3 (much better than 4, in my opinion) would be the obvious choices, along with Photoshop and Painter for post-work. Poser and DAZ have a vast range of pre-built content to build pictures around. If you want to get into making non-commercial virtual architecture, then look at game modding for videogames with huge player/modder communities and good modding tools (Skyrim springs to mind). 3. Do you want to work in real-time ("what you see is what you get"), or are you happy to spend hours and hours slowly rendering out your images, or weeks rendering animations? If real-time, then look at real-time animation software based on videogame engines, such as iClone 5 and Muvizu. You may need to have a proper gaming graphics card fitted in your PC (not just 'onboard' graphics) to run these. Higher-end software that works like this includes Lumion and Autodesk's Motionbuilder (I think the latter comes along with Maya and 3DS Max, with Autodesk's educational bundle).

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if you learn Blender then you can eventually learn Maya but it does have a different interface. Also different technology. The difficulties and "problems" are actually things you SHOULD face if you want to learn modelling. As for separate programs for creatures and their environments, no. If a program handles creatures and it's good enough to be worth your time it handles rooms and so forth too. For example, look at the environments in this Blender film, mostly done with Blender and GIMP: http://www.bigbuckbunny.org

jplatt39

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