Is a crystal beast deck good for dueling?

What Yu-Gi-Oh deck should I run?

  • I need to make my first official competitive yugioh deck, So I was wondering what a usefull deck to run is, If you need info on my dueling style, here it is, I like usefull strategies to help me swarm the field ASAP, I like all my monsters to have interdependant effects (effects to help eathother), I also like my monsters to gain power really quickly, I also must have a good line up of spell and traps incase things do take a turn for the worst. I recently came to the conclusion that Gladiator beast cards or Fairy cards are quit a good match for me, Unfortunatly the cards are very expensive and I'm limited on places to buy them (In real life and on the web), I hope you can help me as soon as possible, Thanks for reading and commenting

  • Answer:

    Glads don't swarm. And you better be a good player if you're gonna run them. The only way they can get over stardust is if they test tiger murmillo then tag for retiari. Fairies are easy to use and hyperion is broken

Caleb at Yahoo! Answers Visit the source

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Other answers

If you want to use a fast deck I recommend using decks such as Six Samurai, Blackwings, or QuickDraw Dandywarrior decks depending on what kind of field of competition you are playing. Zombies are good for swarming sometimes but not as good as recent deck types. And if you ever want a non-swarm deck go for Gravekeepers, those are good as well. You can find more information about decks like these online, theyre very easy to make!

Justin

If you like faries just buy 3 lost sanctuary structure decks. its only 30$ so its cheaper than most other decks

Rey Sison

blackwings definetly they help each other on to the field so you can summon 5 monsters on the first turn and syncro the blackwing syncros which rule the field. they have a bunch of spell and trap cards to help reinforce and help summon blackwings. glad beast cant swarm and fairydeck is amatuerish.

pie is good

I think you should run Batteryman's.A friend of mine used to run these and they did very well. You can easily get them to the field and get their attack up, you can even make a otk deck if you wanted too.

Alexander

Try Infernities they're pretty competitive and they match to your playing style here's a summary: As the monster's Effects imply this deck is focused on having no hand. Using discarding effects, such as "Raigeki Break" and "Phoenix Wing Wind Blast" is the fastest way to empty your hand while setting up your Graveyard for cards like "Infernity Archfiend" and "Infernity Avenger". You can add "Fabled" cards to an "Infernity" deck. Notable cards are "Fabled Raven" (a Level 2, 1300 ATK Tuner monster which lets you discard any number of cards to increase its Level by 1, and its ATK by 400 for each card). This lets you empty your hand to have a high Level, powerful Tuner monster) and "Fabled Soulkius" (a Level 6, 2200 ATK monster which lets you send two cards to the Graveyard to Special Summon it from the Graveyard, fitting perfectly into the themes of the "Infernity" cards). On top of that, the "Fabled" are all LIGHT monsters, while the "Infernity" cards are all DARK monsters so "Chaos Sorcerer" can be splashed into this deck and you can use "Chaos Emperor Dragon - Envoy of the End" and "Black Luster Soldier - Envoy of the Beginning" in Traditional Format. As of The Shining Darkness release, the "Infernity" archetype has become much more Graveyard based. Both "Infernity Mirage" and "Infernity Launcher" can quickly and effectively Special Summon your monsters from your Graveyard. Because the most common way of emptying your hand is discarding you'll have plenty of "Infernities" in your Graveyard to Special Summon. "Infernity Avenger" can also Special Summon itself and become one of the only Level 5+ tuners. Because of new Graveyard tactics, the "Infernity" have become less and less reliant of top decking, turning this rather risky deck type into a much more consistent deck type. It's usually not good to use cards such as "Full Salvo", "Fine" and "Rope of Life", since, while they empty your hand, they also give very small benefits and most times the loss outweighs the gain. A well-built "Infernity" deck can summon several high-level Synchro Monsters every turn, providing the right cards exist on the field or in-hand. A popular choice is "Trishula, Dragon of the Ice Barrier" while a cheaper alternative is "Mist Wurm". You can also Synchro Summon "Red Nova Dragon" with "Red Dragon Archfiend" and 2 "Infernity Beetles". "Infernity Launcher" (whether in the hand or on the field) will allow the player to summon a second "Wurm" via "Infernity Necromancer", "Infernity Archfiend", "Infernity Beetle" and another copy of "Infernity Launcher", to clear the opponent's field, hand and Graveyard of any cards blocking a direct attack. Another good Synchro Monster is "Hundred-Eyes Dragon" due to the fact that it can copy most of the abilities used by a "Infernity" deck. However, you want your "Infernity" monsters in the Graveyard so it can be a double-edged sword (with the exception of "Infernity Mirage", which is used with "Hundred-Eyes Dragon" to gain advantage). Another Synchro Monster target is "Infernity Doom Dragon". PS: The best place to get cards 'cheaply' and new/mint is amazon.com they have virtually everything. Also if this got you interested go check out the website in my scources and read up the rest it even gives you the recommended cards to use! Well good luck!!

Kenny Carawan

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