LWJGL/OpenGL Disable Smoothing Textures When "Zoomed In"?
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Hi, I just started learning LWJGL (Java OpenGL), and i'm having a bit of a problem... Basically, i have a 16*16 texture, and when i draw it to the screen, It seems to be zooming in (I think its called MipMapping) , but "smoothing out" the texture, whereas I just want the pixels to increase in size. It's kind of hard to explain, so I put up a picture that you can see: http://photoupload.org/images/94135450192227784004.png As you can see, its trying to smooth it out, where i just want a bigger picture, looking something like this: http://photoupload.org/images/95943288748957761603.png How do i fix this? Does it have something to do with me using Slick Util? Thanks
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Answer:
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This may be the browser problem. Update your browser to the latest version.
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