Multmedia Industry & Mobile multimedia devices (3G, Wi-Fi, etc) (V.URGENT)
-
Hiya, I?m a Multimedia Developer and I am giving a presentation to a group of clients very, very, very soon. I?ll say this right off the bat ? I REALLY DON?T NEED MUCH RESEARCH! Just a little bit on different Products/services/technologies from various sources, and again I only need a little bit of diverse statistical data. I really need this Urgently. I have my client presentation in 2 days, and I will need as much time as I can possible get to go through this information...(So, I only have the need for this question up until then, and if it?s not taken up for answering real soon, I?ll have to pull it down?) I am presenting on the changes that the multimedia industry must undergo to meet the challenges and opportunities that are presented by the growth in mobile communications technology. I require some research on Products/Services/technologies (regarding the topic). This constitutes major products/services/technologies from the past to present that are mobile multimedia devices/services/technologies, which have had a significant impact on the multimedia industry. I would like some of this research to be on future mobile multimedia products/services/technologies (that have communication capabilities (Wi-Fi, 3G, etc), and will influence the multimedia industry in significant ways. Some of this research can be regional (Japan (rapidly evolving mobile gadgetry), India (rapidly developing in IT), etc) I will be focusing on markets in particular: Business, Society, Entertainment, & Education Journal?s and books that are relevant on all of this (especially the expected futures of both MM industry & M.C.T.) will be very good too, with the important/key line/s of text, etc provided. I also need some demographic data (statistics) on a few different things within the multimedia industry I really don?t need much, but just enough to answer my question effectively. I?m interested in demographic data/statistics that show the past-to-present of the multimedia industry and of the growth of ?mobile communications technology?, and a little that shows the expected future. If possible, I would like particular data that shows how the MM industry has/will change with (in relation to, due to, etc) the growth in mobile communications technology. (some of this research can be regional (Japan (rapidly evolving mobile gadgetry), India (rapidly developing in IT), UK, America, China, etc) I need a few Employment statistics for the industry (/regionally), just to show the growth in employment, etc, not much really. I?ll say this again ? I REALLY DON?T NEED MUCH RESEARCH! Just a little bit on different Products/services/technologies from various sources, and again I only need a little bit of diverse statistical data. NEED THIS URGENTLY - Client Presentation in 2 days... Thanx!
-
Answer:
Thank you for the question. Below is information on the history, present and future relating to mobile communications technology. The information here is fairly general. If you need more specific information on a particular technology or anything else, I will be happy to provide you with it. I didn't want to overwhelm you with information, as you warned against in your request, so I will post this answer to start and fill in any gaps after clarification if necessary. --------------------History--------------------------------------------- History of Mobile Technology http://www.itu.int/osg/spu/imt-2000/technology.html The history of cellular telephones http://www.sri.com/policy/csted/reports/sandt/techin2/chp4.html Mobile Telephone History http://www.privateline.com/PCS/history5.htm An overview of the history of the cell phone from the first analog systems to the 3G systems now available http://www.radio-electronics.com/info/cellulartelecomms/celldev/cellulardev.php Overview of the Global System for Mobile Communications https://styx.uwaterloo.ca/~jscouria/GSM/gsmreport.html Patents: U.S. Patent 5265158 -- Construction of a stand alone portable telephone unit http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&Sect2=HITOFF&d=PALL&p=1&u=%2Fnetahtml%2FPTO%2Fsrchnum.htm&r=1&f=G&l=50&s1=5265158.PN.&OS=PN/5265158&RS=PN/5265158 U.S. Patent 5327529 -- Process of designing user's interfaces for application programs http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&Sect2=HITOFF&d=PALL&p=1&u=%2Fnetahtml%2FPTO%2Fsrchnum.htm&r=1&f=G&l=50&s1=5327529.PN.&OS=PN/5327529&RS=PN/5327529 U.S. Patent 5722067 -- Security cellular telecommunications system http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&Sect2=HITOFF&d=PALL&p=1&u=%2Fnetahtml%2FPTO%2Fsrchnum.htm&r=1&f=G&l=50&s1=5722067.PN.&OS=PN/5722067&RS=PN/5722067 U.S. Patent 5841856 -- Hands-free telephone set http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&Sect2=HITOFF&d=PALL&p=1&u=%2Fnetahtml%2FPTO%2Fsrchnum.htm&r=1&f=G&l=50&s1=5841856.PN.&OS=PN/5841856&RS=PN/5841856 Bell Labs Wireless Developments and Milestones http://www.lucent.com/minds/telstar/history.html "1978- Began the first commercial cellular service trial, offering Advanced Mobile Phone Service in Chicago. Circulated memorandum anticipating PCS and wireless local loop: "Wide Use of Radio to Provide Portable Telephone Service." "1988 Demonstrated digital cellular technology in Chicago." "2000 Invented a microchip that increased wireless network capacity by 25 percent. The new chip represented a significant breakthrough in the performance of CDMA wireless base stations. Introduced a software system that increases the capacity and coverage of wireless networks, dramatically reducing dropped or blocked calls. The OCELOT? software system, offered as part of Lucent-built networks, also allows service providers to install their networks more quickly and to continually optimize them as they evolve. See: http://www.lucent.com/press/1000/001011.nsa.html" "2002 BLAST patent (see 1998) selected as a Top Five Patent To Watch by MIT Technology Review Magazine. See: http://www.bell-labs.com/news/features/blast.html. Developed Internetworking Interoperability Function (IIF) Gateway software, which provides subscribers with seamless roaming, regardless of whether the air interface is GSM or TDMA" ---------------------Specific Technologies---------------------------- *PDA's The Evolution of PDA's http://www.snarc.net/pda/pda-treatise.htm *Wi-Fi History http://en.wikipedia.org/wiki/Wifi *VoIP Technologies: How VoIP Works http://www.fcc.gov/voip/ Mobile VoIP http://en.wikipedia.org/wiki/Mobile_VoIP http://www.csr.com/pr/pr233.htm "Mobile VoIP or 'mobile voice over Internet Protocol' is an extension of the voice over IP technology and service. It puts wings on the classic approach of VoIP. The specific challenges of mobile VoIP have been studied and commercialized by the software pioneer, FirstHand Technologies (formerly SIPquest). Mobile VoIP is more than Voice over WiFi or VoWiFi. Using any broadband IP-capable wireless network connection mobile VoIP will be an application over other networks such as EVDO rev A (which is synchronously high speed - both high speed up and down), HSDPA or potentially WiMax. Mobile VoIP will enable further economic and mobility tradeoffs. For example, Voice over WiFi offers free service but is only available within the coverage area of the WiFi Access Point. High speed services from mobile operators using EVDO rev A or HSPDA with probably have better audio quality and capabilities for metropolitan-wide coverage including fast handoffs from mobile base station to another, yet it will cost more than the typical WiFi-based VoIP service. "the wireless specialist and global leader in Bluetooth technology, today announced the world?s first true plug and play dongle for making wireless voice over IP (VoIP) calls. The CSR Voice Dongle 1 package incorporates all the elements required for manufacturers to produce a low cost plug and play USB dongle for making Skype? VoIP calls over a Bluetooth mono headset. The first complete solution of its kind, Voice Dongle 1 will allow CSR customers to create a product which pairs automatically with the user's Bluetooth headset, integrates seamlessly with the computer's Skype software and requires no separate installation software. This benchmark design package is available now to CSR customers worldwide." Skype http://en.wikipedia.org/wiki/Skype Comparison of VoIP Software http://en.wikipedia.org/wiki/Comparison_of_VoIP_software *Mobile Gaming Comparison of handheld gaming consoles http://en.wikipedia.org/wiki/Comparison_of_handheld_gaming_consoles --------------------------Future---------------------------------------- "* One difficulty in adapting cellphones to new uses is form factor. For example, ebooks may well become a distinct device, because of conflicting form-factor requirements ? ebooks require large screens, while phones need to be smaller. However, this may be solved using folding e-paper or built-in projectors. * One function that would be useful in phones is a translation function. Currently it is only available in stand-alone devices, such as Ectaco translators. * An important area of evolution relates to the Man Machine Interface. New solutions are being developed to create new MMI more easily and let manufacturers and operators experiment new concepts. Examples of companies that are currently developing this technology are Digital Airways with the Kaleido product, e-sim, mobile arsenal, and Qualcomm with UIOne for the BREW environment. * Cellphones will include various speech technologies as they are being developed. Many phones already have rudimentary speech recognition in a form of voice dialling. However, to support more natural speech recognition and translation, a drastic improvement in the state of technology in these devices is required. * New technologies are being explored that will utilize the Extended Internet and enable cellphones to treat a barcode as a URL tag. Phones equipped with barcode reader-enabled cameras will be able to snap photos of barcodes and direct the user to corresponding sites on the Internet. Examples of companies that are currently developing this technology are Neomedia (via Paperclick), and Scanbuy. * Developments in miniaturised hard disks and flash drives to solve the storage space issue, therefore opening a window for phones to become portable music libraries and players similar to the iPod. * Developments in podcast software enables cellphones to become podcast playback devices through existing channels like MMS Podcast, J2ME Podcast and AMR-NB Podcast. * The emergence of integration capabilities with other unlicensed access technologies such as a WiMAX and WLAN, as well as allowing handover between traditional operator networks supporting GSM, CDMA and UMTS to unlicensed mobile networks. The new standard (UMA) has been developed for this. * Further improvements in battery life will be required. Colour screens and additional functions put increasing demands on the device's power source, and battery developments may not proceed sufficiently fast to compensate. However, different display technologies, such as OLED displays, e-paper or retinal displays, smarter communication hardware (directional antennae, multi-mode and peer-to-peer phones) may reduce power requirements, while new power technologies such as fuel cells may provide better energy capacity. * Speculative improvements in the future may be inspired by an English team led by James Auger and Jimmy Loizeau who in 2002, developed an implant designed to be inserted into a tooth during dental surgery. This device consists of a radio receiver and transducer, which transmits the sound via bone conduction through the jawbone into the ear. Sound is transmitted via radio waves from another device (ostensibly a cellphone) and received by the implant. The implant is currently powered externally, given that no current power source is small enough to fit inside the tooth with it. In addition, the implant was only designed to receive signals, not transmit them. Directly tapping into the inner ear or the auditory nerve is already technologically feasible and will become practical as surgical methods advance. * New technology in Japan has combined the RFID chip principle into the handset and hooked it up to a network of readers and interfaces. The system, pioneered by NTT Docomo and SonyEricsson, is called Felica and there are around 10,000 convenience stores where one can now use a phone to pay for goods just by 'swiping' it over a flat reader. By charging up a phone with pre-paid cash credits, it can act as a sophisticated mobile-phone wallet. The technology is proving popular and there are now even vending machines that accept this form of payment. * The delivery of multimedia content including video to mobiles is beginning to become a reality with two main competing standards DMB -Digital Multimedia Broadcasting - and DVB-H - a handset version of the Digital Video Broadcasting standard. These methods avoid swamping the network by using traditional broadcasting. Turning the mobile phone into a phone + media receiving device." http://experts.about.com/e/m/mo/Mobile_phone.htm *Video Communications Mobile TV, anyone? http://star-techcentral.com/tech/story.asp?file=/2005/9/20/corpit/12066894&sec=corpit "PICTURE yourself sitting at your favourite café, waiting for a friend to arrive. He?s late and you?re bored. You whip out your mobile phone and with three clicks, you?re watching your favourite TV programme. In today?s world of advanced telecommunications, such a scenario would not be a surprise to many. After all, Malaysia recently introduced third-generation (3G) cellular technology ? through Maxis Communications Bhd and Celcom (M) Bhd ? which touts the ability to view live video over a cellphone." Digital Video on Phones http://www.techjapan.com/modules.php?op=modload&name=News&file=article&sid=134&mode=thread&order=0&thold=0 "NEC and the Nara Institute of Science and Technology have devloped technology which uses movie recordings to produce high quality images, on par with those of a scanner. This technology will be aimed at cellular phones and video cameras. The technique involves recording a part of the subject to a movie, while moving the camera; the "Mosaicing Technology" analyzes the moving image and estimates the three-dimensional position of the subject, and under the supervision of the "Ultra Resolution Technology," the joining points of the image are deleted, thereby optimizing it so that even low resolution cameras can produce scanner like output. In other words, even cellular phones and video cameras can produce high quality images. Up until now, there were certain cameras that contained equipment to turn low quality images into high quality ones, but this technology marks the first time that this sort of technique can be accomplished with existing equipment. For example, a high quality image can be produced of an A4 size sheet of paper from video cameras currently on the market." Camera Phones http://www.newscientist.com/article.ns?id=dn7998 *Music RealNetworks Launches Streaming Music On Sprint Phones http://www.informationweek.com/story/showArticle.jhtml?articleID=171000005 Bluetooth and VoIP http://en.wikipedia.org/wiki/Mobile_phone "As VOIP becomes more popular, and more suitable for general home or office users than wired phone lines, Bluetooth may be used in Cordless handsets, with a base station connected to the Internet link." http://www.du.edu/~ccfergus/bluetoothweb/future.htm "On May 4, 2005, SIG announced its intent to work with the developers of ultra-wide band (UWB) in order to combine strengths of both technologies (Palo Wireless UWB Resource Center). Created by Sandia National Laboratories, a Lockheed Martin company working for the US Department of Energy's National Nuclear Security Administration, UWB is faster, more secure, and can transfer larger amounts of data than Bluetooth, including high resolution video (vunet.com). By partnering with UWB, SIG has ensured that Bluetooth will be able to compete with new technology. With a sound plan for the future, little competition, and consumers chomping at the bit for more, it appears that Bluetooth technology is here to stay." http://www.geekzone.co.nz/content.asp?contentid=1767 "A couple of weeks ago we presented the compelling case for Ultra Wideband as a formidable cable replacement technology around the home, connecting printers, camcorders and home entertainment systems wirelessly. In its heyday, this was once seen as another natural domain for Bluetooth, the personal wireless area networking standard. However, this does not mean the end is near for Bluetooth. From its inception, the standard has been optimised for short range (10 metres nominally), low power voice and data communications. This makes it ideally suited for use in small, portable, personal devices, ranging from handsets to headsets, which are powered by batteries (a higher power version, with a range of about 100 metres, exists for powered devices like access points and USB dongles). While UWB has yet to be standardised, and Wi-Fi still hogs battery life, Bluetooth will have this market to itself for many years to come." Bluetooth VoIP to replace celular communications? http://www.geekzone.co.nz/content.asp?contentid=1767 "The network and cordless telephone profiles have the potential to be particularly disruptive for the mobile network operators (MNOs). For example, connecting to the Internet over Bluetooth allows users to circumvent the cellular network entirely. A P800 for example can be relatively easily configured to surf the web and send emails using a $40 USB Bluetooth adaptor connected to a PC. While Bluetooth?s real world connection speed of 700Kbps compares poorly Wi-Fi?s 6Mbps, it is almost twenty times as fast as GPRS? 40Kbps." ------------------------Statistics---------------------------------------- *Employment http://www.emobility.eu.org/about_us.html "employment in the mobile and wireless sector is expected to grow from the current level of 4 million people to 10 million people in 2010." *Subscriber Statistics Wireless: http://www.emobility.eu.org/about_us.html "Global wireless subscribers are expected to increase from 1.3 billion* (Dec 2003) to over 1.8 billion in 2007" Subscriber Chart http://www.gsmworld.com/news/statistics/substats.shtml VoIP: http://www.csr.com/pr/pr233.htm "By mid-2006, there are an estimated 70 million users of Skype - a PC to PC service for voice communications over the Internet Protocol and some 20 million users of gateway-to-gateway voice over IP services such as Vonage, and there are a billion users of mobile phone users around the world." ------------------------------------------------------------------ Books: Mobile Communications http://www.amazon.com/gp/product/0201398362/104-0830121-4996721?v=glance&n=283155 Third Generation Mobile Communication Systems http://www.amazon.com/gp/product/1580530826/104-0830121-4996721?v=glance&n=283155 -------------------------------------------------------------------- Additional Resources: Tutorials on Forms of Wireless Tech http://www.tutorial-reports.com/wireless/ Wireless Links http://www.itprc.com/wireless.htm --------------------------------------------------------------------------- Search Tools: -Google -Lexis
dragonelemental_-ga at Google Answers Visit the source
Related Q & A:
- How To Share Ethernet Over Wi-Fi Without Creating Access Point?Best solution by Ask Ubuntu
- How do I get Wi-Fi on an iPod touch?Best solution by Yahoo! Answers
- Which Coffee House in Karachi have Wi-Fi Hot Spots?Best solution by Yahoo! Answers
- How do I connect my Wii to Wi-Fi?Best solution by Yahoo! Answers
- How does the Wi-Fi on the iPod touch work?Best solution by wikihow.com
Just Added Q & A:
- How many active mobile subscribers are there in China?Best solution by Quora
- How to find the right vacation?Best solution by bookit.com
- How To Make Your Own Primer?Best solution by thekrazycouponlady.com
- How do you get the domain & range?Best solution by ChaCha
- How do you open pop up blockers?Best solution by Yahoo! Answers
For every problem there is a solution! Proved by Solucija.
-
Got an issue and looking for advice?
-
Ask Solucija to search every corner of the Web for help.
-
Get workable solutions and helpful tips in a moment.
Just ask Solucija about an issue you face and immediately get a list of ready solutions, answers and tips from other Internet users. We always provide the most suitable and complete answer to your question at the top, along with a few good alternatives below.