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Whereas millions of PCs play each other on MMORPGs today, why didn't Star Trek have multi-ship, multi-station, or ship-to-station game competitions on their Holodecks? Why only player-to-player interaction w/ fellow crewmembers from the same ship/station?

  • Answer:

    The problems here is that when Star Trek was first released distributed computer systems were just starting out. No one envisioned the ease with which one computer can talk to a different one. A second reason which is more appropriate for science fiction is the vast distances between ships. Yes it should be possible to interact from one holodeck to a second, but only on the same ship, not when the ships are so far away that even a verbal communication takes days to reach the other ship.

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