Is using `int` more preferable than using `unsigned int`?

Speed difference between using int and unsigned int when mixed with doubles

  • I have an application where part of the inner loop was basically: double sum = 0; for (int i = 0; i != N; ++i, ++data, ++x) sum += *data * x; If x is an unsigned int, then the code takes 3 times as long as with int! This was part of a larger code-base, but I got it down to the essentials: #include <iostream> #include <cstdlib> #include <vector> #include <time.h> typedef unsigned char uint8; template<typename T> double moments(const uint8* data, int N, T wrap) { T pos = 0; double sum = 0.; for (int i = 0; i != N; ++i, ++data) { sum += *data * pos; ++pos; if (pos == wrap) pos = 0; } return sum; } template<typename T> const char* name() { return "unknown"; } template<> const char* name<int>() { return "int"; } template<> const char* name<unsigned int>() { return "unsigned int"; } const int Nr_Samples = 10 * 1000; template<typename T> void measure(const std::vector<uint8>& data) { const uint8* dataptr = &data[0]; double moments_results[Nr_Samples]; time_t start, end; time(&start); for (int i = 0; i != Nr_Samples; ++i) { moments_results[i] = moments<T>(dataptr, data.size(), 128); } time(&end); double avg = 0.0; for (int i = 0; i != Nr_Samples; ++i) avg += moments_results[i]; avg /= Nr_Samples; std::cout << "With " << name<T>() << ": " << avg << " in " << (end - start) << "secs" << std::endl; } int main() { std::vector<uint8> data(128*1024); for (int i = 0; i != data.size(); ++i) data[i] = std::rand(); measure<int>(data); measure<unsigned int>(data); measure<int>(data); return 0; } Compiling with no optimization: luispedro@oakeshott:/home/luispedro/tmp/so §g++ test.cpp luispedro@oakeshott:/home/luispedro/tmp/so §./a.out With int: 1.06353e+09 in 9secs With unsigned int: 1.06353e+09 in 14secs With int: 1.06353e+09 in 9secs With optimization: luispedro@oakeshott:/home/luispedro/tmp/so §g++ -O3 test.cpp luispedro@oakeshott:/home/luispedro/tmp/so §./a.out With int: 1.06353e+09 in 3secs With unsigned int: 1.06353e+09 in 12secs With int: 1.06353e+09 in 4secs I don't understand why such a large difference in speed. I tried figuring it out from the generated assembly, but I got nowhere. Anyone have any thoughts? Is this something to do with the hardware or is it a limitation of gcc's optimisation machinery? I'm betting the second. My machine is an Intel 32 bit running Ubuntu 9.10. Edit: Since Stephen asked, here is the de-compiled source (from a -O3 compilation). I believe I got the main loops: int version: 40: 0f b6 14 0b movzbl (%ebx,%ecx,1),%edx sum += *data * pos; 44: 0f b6 d2 movzbl %dl,%edx 47: 0f af d0 imul %eax,%edx ++pos; 4a: 83 c0 01 add $0x1,%eax sum += *data * pos; 4d: 89 95 54 c7 fe ff mov %edx,-0x138ac(%ebp) ++pos; if (pos == wrap) pos = 0; 53: 31 d2 xor %edx,%edx 55: 3d 80 00 00 00 cmp $0x80,%eax 5a: 0f 94 c2 sete %dl T pos = 0; double sum = 0.; for (int i = 0; i != N; ++i, ++data) { 5d: 83 c1 01 add $0x1,%ecx sum += *data * pos; 60: db 85 54 c7 fe ff fildl -0x138ac(%ebp) ++pos; if (pos == wrap) pos = 0; 66: 83 ea 01 sub $0x1,%edx 69: 21 d0 and %edx,%eax T pos = 0; double sum = 0.; for (int i = 0; i != N; ++i, ++data) { 6b: 39 f1 cmp %esi,%ecx sum += *data * pos; 6d: de c1 faddp %st,%st(1) T pos = 0; double sum = 0.; for (int i = 0; i != N; ++i, ++data) { 6f: 75 cf jne 40 unsigned version: 50: 0f b6 34 13 movzbl (%ebx,%edx,1),%esi sum += *data * pos; 54: 81 e6 ff 00 00 00 and $0xff,%esi 5a: 31 ff xor %edi,%edi 5c: 0f af f0 imul %eax,%esi ++pos; 5f: 83 c0 01 add $0x1,%eax if (pos == wrap) pos = 0; 62: 3d 80 00 00 00 cmp $0x80,%eax 67: 0f 94 c1 sete %cl T pos = 0; double sum = 0.; for (int i = 0; i != N; ++i, ++data) { 6a: 83 c2 01 add $0x1,%edx sum += *data * pos; 6d: 89 bd 54 c7 fe ff mov %edi,-0x138ac(%ebp) 73: 89 b5 50 c7 fe ff mov %esi,-0x138b0(%ebp) ++pos; if (pos == wrap) pos = 0; 79: 89 ce mov %ecx,%esi 7b: 81 e6 ff 00 00 00 and $0xff,%esi sum += *data * pos; 81: df ad 50 c7 fe ff fildll -0x138b0(%ebp) ++pos; if (pos == wrap) pos = 0; 87: 83 ee 01 sub $0x1,%esi 8a: 21 f0 and %esi,%eax for (int i = 0; i != N; ++i, ++data) { 8c: 3b 95 34 c7 fe ff cmp -0x138cc(%ebp),%edx sum += *data * pos; 92: de c1 faddp %st,%st(1) for (int i = 0; i != N; ++i, ++data) { 94: 75 ba jne 50 This is the -O3 version, which is why the source lines jump up and down. Thank you.

  • Answer:

    Here's why: many common architectures (including x86) have a hardware instruction to convert signed int to doubles, but do not have a hardware conversion from unsigned to double, so the compiler needs to synthesize the conversion in software. Furthermore, the only unsigned multiply on Intel is a full width multiply, whereas signed multiplies can use the signed multiply low instruction. GCC's software conversion from unsigned int to double may very well be suboptimal (it almost certainly is, given the magnitude of the slowdown that you observed), but it is expected behavior for the code to be faster when using signed integers. Assuming a smart compiler, the difference should be much smaller on a 64-bit system, because a 64-bit signed integer -> double conversion can be used to efficiently do a 32-bit unsigned conversion. Edit: to illustrate, this: sum += *data * x; if the integer variables are signed, should compile into something along these lines: mov (data), %eax imul %ecx, %eax cvtsi2sd %eax, %xmm1 addsd %xmm1, %xmm0 on the other hand, if the integer variables are unsigned, cvtsi2sd can't be used to do the conversion, so a software workaround is required. I would expect to see something like this: mov (data), %eax mul %ecx // might be slower than imul cvtsi2sd %eax, %xmm1 // convert as though signed integer test %eax, %eax // check if high bit was set jge 1f // if it was, we need to adjust the converted addsd (2^32), %xmm1 // value by adding 2^32 1: addsd %xmm1, %xmm0 That would be "acceptable" codegen for the unsigned -> double conversion; it could easily be worse. All of this is assuming floating-point code generation to SSE (I believe this is the default on the Ubuntu tools, but I could be wrong).

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Here's some code produced by VC++ 6.0 - no optimisation: 4: int x = 12345; 0040E6D8 mov dword ptr [ebp-4],3039h 5: double d1 = x; 0040E6DF fild dword ptr [ebp-4] 0040E6E2 fstp qword ptr [ebp-0Ch] 6: unsigned int y = 12345; 0040E6E5 mov dword ptr [ebp-10h],3039h 7: double d2 = y; 0040E6EC mov eax,dword ptr [ebp-10h] 0040E6EF mov dword ptr [ebp-20h],eax 0040E6F2 mov dword ptr [ebp-1Ch],0 0040E6F9 fild qword ptr [ebp-20h] 0040E6FC fstp qword ptr [ebp-18h] As you can see, converting the unsigned does quite a bit more work.

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