What are the main feature differences between OpenGL-ES and Windows Phone 7's Direct3D Mobile API?
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For porting an app from OpenGL-ES to WP7's D3D Mobile, what features of OpenGL-ES are missing and what features unique to WP7's D3D might I want to add?
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Answer:
Windows Phone7 from what I know doesn't give access to any Direct3D Mobile API etc. Instead it gives access to Silverlight and XNA. Compared to OpenGL-ES, XNA is way easier to program
George Birbilis at Quora Visit the source
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