What should a UX designer know about CSS (for a job interview?

What sort of skill test should a UX Designer expect during a job interview?

  • I'm a bit surprised by most of the answers which seem to focus on a solution vs. the assessment of getting there. We tend to frame the outcome, not really solve for it. Have I missed something?

  • Answer:

    We run potential candidates through a fictional design exercise—one that has nothing to do with any project we've worked on or intend to work on, but that we can assess the candidates ability to think through a design problem. The challenge with only using a portfolio review is that you're unable to assess what the candidate contributed to that body of work. I've experienced candidates either inflating their contributions on a project. It happens. So, while a portfolio review is standard, the only way to really assess a candidate's capabilities is through testing it. You can use a skills test, a design exercise, or hire them on contract before putting them on full time. I do not believe in spec work. That should be abolished. So, in order to assess a candidate's skills and avoid spec work, select a design exercise that will allow you to gain insight into their design thinking/problem solving skills, but won't have anything to do with a real project you've worked on or are working on. Some examples I've used in the past include an interface for a car audio system that focuses on driver safety, or an inventory management system for a manager at the local convenience store. Candidates are given a one page design challenge brief and are allowed to ask questions before beginning. Then we give them 5 minutes to generate 6-8 sketches, which they'll present to our team for critique. Following critique, they are given another round of time to revise their designs and present again. This design, critique, iterate process is something we call the design studio method and we use it in our design studio regularly. It's a great way to assess the candidate's capability, as well as give them a taste of what it's going to be like to work here.

Todd Zaki Warfel at Quora Visit the source

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Other answers

As a UX designer interviewing anywhere, you can be expected to: Discuss your work at an appropriate level Clearly articulate project goals that were balanced with user needs Identify design opportunities on a product or feature (basically, come up with ideas) on the spot Solve interaction or interface problems on the fly Communicate well (talking to the interviewer, listening, responding, etc) It's not limited to just those, but those are the highlights. From interviews I've conducted, it's fairly easy to get an understanding of whether a person is an appropriate fit culturally, but it takes some solid questions around the topics above to really evaluate one's skills and talents. In short, be prepared to talk about your work, potential work should you have the job, and have big ideas. If you can do that, you're set.

Mark Otto

Here are some specific approaches I've found useful when interviewing UX designers. Look over their portfolio, pick a couple of the more interesting ones, and ask questions like: - Layout general: Why did you choose this layout? What alternatives did you consider. The point is to figure out how much thought went into deciding the layout; whether it was "instinct" or whether there were some cognitive/gestalt/other principles used. There are no "correct" answers - but the candidate needs to be able to talk intelligently about choices and articulate the decisions. - Layout specific: What would happen to the design if I shifted this element here? Would it be worse? Why? - Info Design: Ask about how he/she chose what should be on the screen and what shouldn't. Was a process followed? Were users consulted? Were alternatives tested with users? Why or Why Not? Basically you're looking to see if they just crammed in as much functionality as possible based on gut feel, or whether there was prioritization based on some reasonable/reproducible process. Ask them what would happen to a particular design if the screen size were halved. What would remain? What would go? Why? - Affordances: Read up on affordances a little bit yourself before the interview. Then check if the candidate seems to understand those concepts. If candidate has done at least a first cut of visual design then ask them about there affordance that are there, or missing. Why is there is or isnt there a shadow for a particular element? If candidate has not done any visual design then ask what guidelines they would give the visual designer in terms of affordances. - Colors: Ask about why the given colors were chosen. There should be reasons for every color choice - other than "they looked good". Why is something dark? Why is something light? etc. I am a software person - I don't really understand design, but by going through stuff like this with candidates, I get a pretty decent idea of whether they understand their own designs or not quite. I also like 's suggestions, and plan to try them out the next time I get an opportunity.

Navin Kabra

I work with the team at Smarterer (http://www.smarterer.com), a skill assessment platform that provides over 900 tests to quantify any skill in minutes. We see recruiters use some of the following tests to assess UX Designers: http://smarterer.com/tests/balsamiq http://smarterer.com/tests/user-experience http://smarterer.com/tests/axure-rp-rapid-prototype-tool http://smarterer.com/tests/photoshop Hope this helps! Sarah

Sarah Hodges

Don't get fooled by designers that talk the talk but can't walk the walk. Have the candidate design an interface based on a brief you provide. Keep the task limited in scope so they can produce a solution in just a few hours. When he or she comes in, take a look at what they've done. Ask yourself: Is this something we could take to a product review with Steve Jobs? This means the design is clean, clear, clever and all aspects are flawlessly rendered. The person has thought in 4D and paid attention to how elements or steps are transitioned from one to the next as the person moves through the process. If it's not at a Steve Jobs level of polish you should either move on, or, if the person is young, see if they seem to have potential and can be teamed up with a senior designer who can mentor them. Do not settle for a bad designer. They will do more harm than good. If the process is taking too long, search on Quora for topics about good design firms that can help you while you find someone to hire in-house.

Johnnie Manzari

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