What are jobs that a game designer can transition to?
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For a few years I've been trying to build a career in the game industry, but unfortunately it's been mostly contract work. Despite glowing reviews and a seemingly stellar resume I can't find an actual FTE position. My hopes for something longer term are dimming, so I'm looking at alternates based on the skills I have. Right now I'm doing QA for a company and making almost close to minimum wage, locally. This weekend I'm sorta taking stock of things and wanting to move to a job that pays for my health insurance and maybe have job security longer than 6 months? Skills include: 1) Programming multiple languages. Mostly C#, but I seem to pick these up others pretty easily. I've used AS3, Java, C++ and recently got into PHP. 2) Game Design At a previous company I shipped a lot of updates for an existing game as a designer, including multiple playtest sessions and several feedback iterations. I also have a huge portfolio of personal games. Some of these games have been featured on Kotaku and Rock Paper Shotgun. The significance of this seems to be lost on hiring managers and recruiters. 3) QA Engineering Sorta what I'm doing now. I use a bunch of tools to break things and troubleshoot problems. I'm okay at it but it can be boring. 4) Writing / Illustration / 3D Modeling / Etc In addition to doing the 3D art for my personal games, I also wrote, illustrated, and self published a comic last year. Interests: I like building things, telling stories, and creating meaningful experiences. Caveats: - I live in Washington state, and according to law contract workers have a cap for the number of months they can work before being rolled off or hired on full time. This means I kind of have a string of jobs that i work at a year before having to go somewhere else. - I don't have a 4 year CS degree. I keep thinking of going back to school sometimes, but I tried this years ago and fucking hated it. Plus, I'm not sure what I would learn that I don't already know. - It seems like any job requires 4 years experience doing that exact same thing previously, which is why it seems like I can't transition into something else easily. - I've tried applying to most game companies in the area who are staffing for FTE, for positions that I fit, but don't hear back. I've also tried several recruiting agencies in the area and found them to be as effective as a damp pool noodle. So basically. What other jobs/industries would I be a good fit in? How should I market myself to these jobs?
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Answer:
I'm in corporate IT, and we've got a lot of game industry refugees here. It can be a little soulless at time, but it pays the bills. One thing that stuck out at me from your post: It seems like any job requires 4 years experience doing that exact same thing previously, which is why it seems like I can't transition into something else easily. I can't speak for other industries, but I can tell you that job requirements for corporate technology jobs are more wish list than hard requirements - no one, but no one, actually ever has all of the requirements that are listed in the job description. Your experience would actually be looked upon very favourably, as corporate people like someone who has a background in both business and technology. I don't know what percentage you are art vs tech, but also PR/Advertising might be something you could jump into, if more art. If more tech, learn some ruby/node.js and start hitting up web companies. They tend to be pretty laid back about such things.
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Other answers
Interests: I like building things, telling stories, and creating meaningful experiences. Ever thought about user experience? I think with your portfolio, you could spin the similarities of game design as relevant to the challenges of user experience. No matter what a user is doing, whether playing a game or paying their taxes, they have a quest, and it's your job to help them complete it and to feel good about it at the end. Etc.
bleep
Plus, I'm not sure what I would learn that I don't already know. Data Structures Algorithms Big O Notation Functional, Procedural, and Object-Oriented Languages Compilers Numerical Methods Probability & Statistics Linear Algebra Design Patterns Get some rigorous training and game devs are a very good fit for DoD, DoE, Nasa, Genomics, and other http://www.scs.org/.
j_curiouser
Apparently Amazon/Facebook etc are hiring programmers like there is no tomorrow in Seattle right now. I have a friend at Amazon that claims that, essentially, if you can get an interview, and beat their interview loop, they are willing to train you up, regardless of whatever skills and previous experience you bring to the table. So that might be something to consider - the tricky part might be getting the interview in the first place. I'm a games programmer myself with a ton of experience and a good full time gig, but I have to say I'm tempted by this idea myself. There's also coding bootcamps in Seattle if you want to learn the current web stacks quickly, and don't want to go back to school, but, again, I don't know exactly how hirable their graduates are. Still, it couldn't hurt if you're interested in breaking into the general tech rather than game programming world.
Jon Mitchell
Also: the degree is also negotiable at a LOT of organisations. Does it make life harder? Sure, but only about 60% of my coworkers have one, despite it being an ostensibly hard requirement for the job.
jaymzjulian
That said, if you 'fucking hated it', the likelihood of a good outcome is substantially reduced.
j_curiouser
Seconding what bleep said above on UX, I literally just did what you're trying to do and successfully transitioned out of video games into the larger tech industry as a designer. With your coding skills you would probably want to seek out a UX Engineer position instead. Plenty of those at Microsoft! A lot of what strict UX jobs are in practice is being at the helm of problem solving, not really doing the whole coding thing. Regardless, if you want to go this route, you'll need to be able to speak knowledgeably on web and/or mobile technologies and be able to connect the dots for hiring managers on the (many, many) ways your game design experience is relevant to UX. You will not be the best fit on paper compared to a graduate fresh out of the UW HCDE program, but someone who knows what value you provide will find you with enough time and searching. Use recruiters. I, too, was never able to land a full time gig, so I said "fuck it" and decided to get paid what I'm worth while still working on games -- and now VR -- in my spare time. It's paying off in spades. Good luck!
Snacks
First thing, I'd take your experience in the game industry as a reflection on the industry, not you. They take advantage of the huge numbers of young people who want to work on computer games. Second, if your programming skills are at all decent, you should be able to find some work. Third, I think the UX suggestions are great. Being able to do mockups and even functional prototypes will be an asset. There are a number of UX meetups and professional groups in the Seattle area that you can check out to start learning the jargon and networking.
Good Brain
Healthcare IT pays OK and getting in can be easy. If you can manage it, getting into someplace that uses http://www.epic.com/about-index.php and will get you certified will be a huge move towards job stability. There's a whole backend to the application for reporting and interfaces and databases that don't require clinical experience. Also, if you're doing real QA work you should be earning more than minimum wage, unless you're talking Seattle's $15/hr rate, which could be about right. $15 to $20 depending on experience is about where is starts. Neither of these are very interesting, unfortunately.
fiercekitten
Please, please stop with the condescending " Plus, I'm not sure what I would learn that I don't already know. " attitude. Only someone who has finished a 4 year degree is qualified to say that. Heck, you can start your 4 year degree, get a decent internship in your second year, convince your employers to hire you full time without a degree and call it a day. Yes, I agree "college" is just an over priced social construct. For all I know, you might already know more than what a typical 4 year college education gives you. But admitting that you do't have the degree and the fact that as a result you are going to be competing against people who have that degree will go a long way. That said, without the degree, I would go with the "who you know, not what you know" policy of job hunts. Look for recruiters directly. Try to get in touch with any of your previous clients. Have active LinkedIn and Monster profiles, maybe even pay for the premium LinkedIn account. It's only a matter of time before you *will* get noticed. Good luck !
harisund
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