Is Adobe AIR proper solution for development of mobile games?
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1, Does Adobe AIR deploy working native apps on iOS? 2, Does Adobe AIR deploy working native apps on Android? I remember I had to install client framework for AIR when I wanted to run AIR apps on Android. 3, Do you experience any performance issues with the newest version of AIR? 4, What other frameworks could be used for building native mobile apps? Corona? Cocos?
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Answer:
1, Does Adobe AIR deploy working native apps on iOS? Yes. Use at least Adobe AIR 3.4. If you have Flash CS6, it makes the publishing process easier (although CS5.5 is not a pain). 2, Does Adobe AIR deploy working native apps on Android? I remember I had to install client framework for AIR when I wanted to run AIR apps on Android. Yes. There's an option now to deploy the file with the Adobe Runtim as part of your app. It does increase your app size by about 10MB. 3, Do you experience any performance issues with the newest version of AIR? This is tricky - if your games are developed using traditional Flash approaches with timelines and movieclips, you will likely hit some performance bottle-necks. Having said so, the newest Adobe AIR does render games better than the older SDKs. If you're building a FPS, I wouldn't go with Flash. If you're building a Airport Scanner or SongPop, Flash is a great way to go to market quickly. 4, What other frameworks could be used for building native mobile apps? Corona? Cocos? For any of these frameworks (including Flash), one of the problems you will face is going to be integrating with native services such as gamecenter, admob, etc. In almost all cases, you need to build these on your own, or wait for the community to deliver them. Lastly, please ensure you have people in your team who understand the core platforms' working - iOS and / or Android.
Mahesh Khambadkone at Quora Visit the source
Other answers
Though I would suggest developing application on their native development platforms. If you have a flash background you can use AIR to develop native applications. 1. Does Adobe AIR deploy working native apps on iOS? YES 2. Does Adobe AIR deploy working native apps on Android? I remember I had to install client framework for AIR when I wanted to run AIR apps on Android. You can use Captive Runtime packaging to create a native app. 3. Do you experience any performance issues with the newest version of AIR? IMO AIR is a good platform, and people are using it to develop pretty intense games/applications. 4. What other frameworks could be used for building native mobile apps? Corona? Cocos? Starling Framework (http://gamua.com/starling/) would be a very good framework for developing games and it is officially supported by Adobe.
Pratik Velani
Adobe AIR is good, however donât waste time with locked frameworks, this reminds me a lot of working with Oracle databases, theyâre good, but in real life they wonât scale and will damage your work opportunities (only airports use those systems as far as I know). Itâs better to work on the original, which is JAVA, I know it can be scary for new users, but they can be installed on mostly any mobile platform, and all Andoid APK files are mostly java, and Google made a lot of optimization in their Android operating system to run Java as efficiently as possible. http://en.wikipedia.org/wiki/Dalvik_%28software%29
Sara Hiasat
We actually went for AIR for those reasons: It is not flash on mobile. You develop apps in Flex / Flash, however you deploy them as a native iOS / Android apps. Doing it in JAVA is ineffective, since you can deploy only for Android. Same for Objective C and iOS. Sure there are multiplatform solutions like MonoTouch, but they are not suitable for game development. We are primary flash developer, having flash social games on Facebook - therefore AIR is a perfect solution for maintaining a single code with minor differences for different platforms. New 3 series of AIR are performing very well - Adobe have implemented Stage3D API for GPU acceleration. Actually, many iOS / Android top games nowadays are built in AIR. And Adobe keeps pushing mobile development further.
Anonymous
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