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Video Game Industry: What should I do to get a career in 3d modeling?

  • So, to keep it short and effective, I've recently discovered a hidden passion+joy in 3d modeling, while I am just pasting by the 'learning how to do basic stuff and getting feet wet with a tad deeper aspects' Specifically I would like to model characters/creatures I've really devoted quite a big amount of time just looking into how to go about it, from schools and education, to attempting to find what the average day consist of (no luck), Information on this topic really seems to be spread out and pretty thin with no solid in-sight that satisfies my uncertainty. So, 1.From my understanding, 3d modeling is a...subdivision from the broader '3D/Computer Animation'? Does this mean that most 3d modelers are more rounded who also do rigging, texture, and animation? 2.I've never officially knew what 'render' means exactly, I figured it's just a word for 'the final output, (in my case when I was playing with 3d modeling it was to have an image generated that included lighting, shadows, textures and whatnot. 3.I'm graduating high-school in 2 months, I was hesitant about going to college as I didn't have any ambition and honestly just did not see it coming after spending(possibly wasting) 2 years focusing on gen ed courses. Poking my head around relevant topics lead me to multiple conclusion that ultimately agreed on 1 thing. 'Degrees' aren't really a make it or break it deal. And the education behind that, usually isn't on par with the industry standards, which makes pursueing a college education in this field seem even more attractive. Basically it ALL comes down to a demoreel/portfolio, which I can completely understand, and makes perfect sense to me. But at the same time, inorder to make that breath-taking demo you'll need to learn,  bring me back to square 1, where do I go? I highly doubt learning from a  huge variety of online tutorials will suffice, then again revisiting the fact that colleges don't seem to be outputing graduates who are industry standards. One school that's been mention by name a few times in multiple places during my search was CG Spectrum, it *sounds promising* but it also seems small, as in there doesn't seem to be much talk about it floating around.(If anyone experienced and know what they're talking about could take a look into it and their catalogs for their courses and give their thoughts, that would be AMAZING) They have great selling points to me, (someone who has very little clue about 3d modeling, and pretty much 0 clue in the career side of things) Anyways, this is my biggest stumper and I should get moving on. 4.Salary/Where to get started Job-wise Where does one score their first entry job, how much is roughly expected to be earned (I am far from doing this for the money, I read many times that the competition is fierce, and provided with enough know-how now, I can definitely see myself having the will to tackle this on, and strive to be a great one day. That said, I'd just like to have an idea, I do want a family one day in the future y'kno :p 5.The path? I don't know what to do, shall I attend college and get an Associate Degree in 3d modeling/similar, at a community college? Should I look into transfering to a 4 year college and further my education further to a bachelor's for this? Or should I attend a school/course like CG Spectrum, and put all my soul and effort and hope I indeed get the education and knowledge to produce industry standard models, produce an impressive demoreel/portfolio and catch the eye of an employer and land a job? Should I get a degree in Art/Fine Arts? Possessing art knowledge and learning to operate software myself is another thing I've heard once or twice. I just don't know how to go about this. I realize this is huge, I apologize, and appreciate if you took the time to read this.

  • Answer:

    A lot of questions here. My first question to you is, can you draw? Can you sculpt in clay? As the tools for 3d modeling improve, the skill set resembles the plastic arts more than digital. You'll be using your hands to move volumes in virtual space as opposed to moving vertices around with a mouse. This trend will only continue, so it's a good idea to take drawing classes and anatomy for painters and sculpting if you can find them. You're better off going to art school than a technical school in my opinion as it's your eye and understanding of space that will set you apart. To the specific questions: 1 - Modelers do not need to be expert riggers or animators, but a basic understanding of what goes into a rig will help you make models that are easier to move through the pipeline. These days, texturing is becoming more closely tied to modeling and most pure modeling packages will let you paint your models using the same tools you sculpt them with. 2. Yes, creating the final image is what rendering is, but it's a full discipline in itself because after all the elements are put into a shot, it can take days to render each frame using very sophisticated algorithms. People in the rendering department tend to be very technical. 3. You definitely don't need to go to college to become a 3d modeler and you won't learn anything at any university that you can't learn for free on the internet. But... if you have the opportunity to go to college, do it. Given how little you know about 3d modeling, I think it might be too early to build your career around it. If you can, find a school with good art, film and computer departments and take classes in all the above to find what you really want to do (and if they have industrial design, definitely do that). 4. The industry is shifting right now. It used to be a good bet that you could find work in LA or the bay area, but a whole lot of work is going overseas. It's a tough industry and salaries start low. It's hard to predict what the future will be, but see my note about 3d printing below. 5. See 3. It's a tough time to jump into CG in general. The industry is in turmoil and who knows where it will land, but 3d printing is growing like crazy right now. The skills are similar (with some technical differences) so make sure that whatever you learn, you have a handle on how to output for printing as that seems to be a place to find work in the coming years.

James H. Kelly at Quora Visit the source

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Wow, biggest question I've seen on Quora.  First - you are not out of high school yet!  Try not to get caught up in the details of a career.  Enjoy your graduation, the last few months with your friends, and summer and figuring out what to do next.    I'm assuming you have some art skills and a keen interest in art and sculpting (#2).  At this point I would suggest you go to university or art school for fine arts (#5).  3d and digital are only a tool.  The tools are constantly changing as is the career path and industry.  You need a solid base of art to transverse this environment and stay relevant.  Those that can draw and communicate ideas visually, will always have a job.  This will be apparent in your eventual portfolio (#3).  Those artists with art skills will always be in more demand than those technical practitioners that got an associates degree in how to use one software from an education that is outdated before they even get their certificate.  You may yet to realize that 3d isn't the thing, and concept art is.  You may end up in 3d classes before you finish your BFA, you may not.  There will be time to learn the tools somewhere in there.  The other reason you go to university or art school is to make connections and life-long friends.  You don't get that without the late nights in studio, bars, dorms, etc.  And this is important because you don't get jobs from portfolio, you get them from networking (#3).  You can have the greatest portfolio in the world, but if you can't get it in front of the right people at the right time, it's just pretty pictures on a website.  As you mentioned, the life of an artist probably isn't lucrative (#4).  If you want to make money, you wouldn't be asking this question - be an accountant.  The path of an artist is not always clear and direct.  Get started, enjoy the journey, and see where it goes.  And seriously enjoy your summer!

Adam Kruvand

Hi there. Before u embark on your 3d journey, please do more research about salary u can make on this field. Even people working for ILM dont make much money. One of them, in quora, stated that it isnt a good path for long term. If u wanted to learn during holiday season before u go to college, go for digital tutors. They have the best resources for beginners. Join forums, my recommendation is the foundry forum, modo section. Great people there. They help each other. Ask them specific questions, and u will get excellent advice.

Felix Xia

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