How To Draw People Free Video?

Which software application is best suited for an interactive video project?

  • Please help me determine the best software (windows) for an interactive video/video game art project. I'd like to have participants use a video game controller to create a realtime animation by cycling through different sprites and "drawing" their paths on a single scene. Or better yet - where can I find someone skilled in programming who might want to collaborate on such a project?I can't seem to determine whether to look at game-construction apps or interactive video apps (vvvv, Processing, etc.) I'm envisioning an interface where the participants can cycle through a small number of different, pre-rendered sprites, "draw" their movement paths on a scene, and when the participant triggers a certain button on the game controller, the sprites begin their movement. Each individual sprite would also have their own unique movements (ie: a butterfly sprite might flap its wings while moving along the path drawn by the participants.) I can't seem to determine which application would do this the best, and be easiest to program - a game-construction app or an interactive video app, such as vvvv, Processing, etc. Better yet - is there an online community where artists with little-to-none programming experience can connect with people with a lot of programming experience and cross-collaborate on projects like this?

  • Answer:

    Adobe Director can do this type of thing fairly easily. You can find pro developers here: http://listserv.uark.edu/archives/direct-l.html

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Director is probably your best bet for fast sprite manipulation software. If you need joystick interfaces and Director won't recognize your joystick device, consider something like the JoyKeys (a DOS-based TSR that can translate joystick movements, supposedly). I've built arcade cabinets with customized joystick/button interfaces which use a hardware encoder -- that sends keyboard strokes, effectively. Director may be happier with something like that, as well. Plus, you could design your joystick in a robust manner with replacable (and fairly cheap) parts. Lots of kids' museums go this route. Check arcade emulation enthuasist web sites like http://arcadecontrols.com/arcade.htm...lots of great info there for the controller side.

catkins

Processing would be a pretty good platform for this (I actually did something kind of similar last year, with sprites controlled from mobile phones), and the http://processing.org/discourse/would be the spot to find a collaborator.

moonmilk

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