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What is the modern-day music composition process like?

  • Composers, musicians, songwriters: What steps do you take to create a piece of music from scratch? Additional questions about working as a composer, music software, planning processes, etc. inside. [This is a multi-faceted question and I apologize in advance for the disorganized nature of this post. However, it is precisely because I am so confused about the nuances of modern-day music composition that I ask all these questions.] I have always had an interest in music composition and sound design (which I would ideally like to pursue a career in) but find myself lost, confused, and hesitant to start because I don’t know how to. I was a music performance minor at USC, where I took a composition class and a few theory classes that required music writing, but often felt that there was a more “advanced,” contemporary approach to writing music that I didn’t know about (I would sit down at the piano with staff paper and a pencil and just jot down ideas that came to mind… but I would frequently either lose steam or completely forget an idea that I just had). My composition professor has stated that the composition process is really “1% inspiration, 99% perspiration.” I am interested in knowing what specific steps go into the “99% perspiration” component of music composition and how modern-day composers approach their work. A little background on my musical credentials and preferences: I have been playing the piano for over 10 years. I have both a classical and jazz background, I am fluent in all 12 keys, I can sightread very well (both sheet music and chord symbols), I have a good sense of rhythm but am not very familiar with complex or odd time signatures (5/4, 7/4, etc.), and have good voice leading sensibilities. I have a very strong grasp of Western harmony through hours of self-study and coursework in music theory. I don’t have perfect pitch, but I have a good ear and can pick up pitches well enough to transcribe melodies accurately. I improvise every time I practice and would love to incorporate some of these ideas into a complete, structured composition. I really admire the work of composers like Nobuo Uematsu, Joe Hisaishi, Koji Kondo, Matt Uelmen (mostly composers in interactive media). I have read interviews of how they made it in composition but they don’t really elaborate on the process of their work. What techniques/programs do they use, and who are the people they need to work with? So, how can I apply the musical skills and knowledge I have towards creating an original piece of music? What other musical skills should I develop in addition to those I currently have? I have a number of additional questions on this topic, specifically: 1) I don’t have a Mac. Should I get a Mac if I’m serious about music composition, or is a PC sufficient for extended levels of music composition? 2) What software recommendations do you have for composing music (Logic, Pro Tools, Garage Band, etc.)? What are the differences? 3) DAWs, music sequencers, sound libraries. Where can I find these? Are there music sequencers that transcribe notes as I layer tracks together? Is there software where I could lay down a few tracks in Garage Band and have it laid out in sheet music form, like Finale would? 4) What general equipment / hardware is required for good quality recording? I currently only own an 88-key Korg SP-250 keyboard, which has MIDI capabilities. 5) How important is it that learn to play other instruments? I only know how to play the piano. If I had the time and money, I would learn to play guitar and drums in a heartbeat, but would programs like Pro Tools obviate the need to learn how to play another instrument? 6) Licensing. How do organizations like ASCAP protect my music from being plagiarized? 7) What book recommendations do you have for music composition? I’m looking for process, not music theory, harmony, or the like. 8) Is the pencil/paper approach still widely used, or has it given way to electronic techniques? I wrote a few compositions in college, which I had played on the piano and scored completely by hand, but I remembered how excruciating it was to jot down new ideas in random spots on staff paper, only to have to rewrite everything on fresh manuscript. 9) How do you plan out your compositions? How do you decide what instruments you want to use and how long you want your piece to be? 10) Do full-time music composer/sound designer positions exist, or do these fields primarily entail freelance work? For those of you who are composers, can you please briefly detail the nature of your work? How does one find work as a composer and get a foot in the industry's door? Sorry that I’m asking so many questions! There’s just a ton that I want to learn about the field, and I really want to get started as soon as I can. Please don’t feel obliged to answer every question in my post. I’ll come back and follow up from time to time, depending on the responses. If there are other online resources I might direct my question to, please let me know! Suggestions / reflections from your own experiences and familiarity with music composition and sound design would be greatly appreciated. Thanks all!

  • Answer:

    I was a grad student at USC until recently -- I may know your professor. Have you tried asking him/her these questions? He/she will probably have great answers, but here are mine: 1) I don’t have a Mac. Should I get a Mac if I’m serious about music composition, or is a PC sufficient for extended levels of music composition? It doesn't especially matter in most cases, as most software now is cross-platform. For some reason, though, most musicians/composers I know have Macs -- I'm not sure why that is. The one exception to the cross-platform thing is Logic Pro, a DAW only on the Mac that a lot of film/TV composers seem to use. So, if you are thinking specifically composing for film or TV, that might be something to consider. (However, that's not my area of expertise.) 2) What software recommendations do you have for composing music (Logic, Pro Tools, Garage Band, etc.)? What are the differences? For composing music for acoustic instruments, I don't use any of these. Sibelius or Finale are the standard programs for music notation (I use Sibelius). Logic Pro and Pro Tools will export standard music notation, but they're less flexible in that area. Again, many film/TV composers will work straight in Logic or Pro Tools because those programs will make better electronic mockups. 3) DAWs, music sequencers, sound libraries. Where can I find these? Are there music sequencers that transcribe notes as I layer tracks together? Is there software where I could lay down a few tracks in Garage Band and have it laid out in sheet music form, like Finale would? Most music sequencers (Reason, Cubase, etc.) have the option for you to lay down new tracks while playing other tracks, if that what you're asking. However, most don't export music notation. Logic does this, and so does Pro Tools, I think. But you'll probably have to tweak it a lot to get nice looking music notation. For example, you will probably have to adjust or quantize the rhythms, unless your playing is metronomically precise. 4) What general equipment / hardware is required for good quality recording? I currently only own an 88-key Korg SP-250 keyboard, which has MIDI capabilities. That depends. What are you looking to record? 5) How important is it that learn to play other instruments? I only know how to play the piano. If I had the time and money, I would learn to play guitar and drums in a heartbeat, but would programs like Pro Tools obviate the need to learn how to play another instrument? For composing? Not necessary. You should learn about other instruments and the general principles involved in playing them, so you can write idiomatic music for them for other people to play that isn't going to make them want to kill you. That doesn't mean you need to play them yourself. But let's say you're doing a film score with glockenspiel, Ondes Martenot and cello. You have a few options: -Learn to play every instrument so you can record it all yourself -Buy some expensive sound libraries and make a reasonable fascimile -Hire a few starving and/or studio musicians to get the job done These obviously have different time/money constraints, so pick what works best for you. 6) Licensing. How do organizations like ASCAP protect my music from being plagiarized? ASCAP doesn't really protect you, per se. The role of organzations like ASCAP is to help you be compensated for your work, and the mechanism is pretty simple -- you send in evidence that your work has been performed, they send you money. Easy! But as far as someone else stealing your music... well, to be honest, I wouldn't worry about it. If you are writing concert music, no one will bother to plagiarize your music. If you are doing pop music, or music for film and TV, you will be doing a lot of work-for-hire and you may not get full credit, or any credit, for your music when you're starting out. As cynical as that sounds, it's the way it is right now, for better or worse. 7) What book recommendations do you have for music composition? I’m looking for process, not music theory, harmony, or the like. This is... I am actually stumped by this question. While I have lots of books on orchestration, notation, theory, harmony, etc., I don't have a single one on composition. I think this is because the process is so highly personalized -- no one I know has the same method. However, if there is anything like a tried-and-true way to learn about other people's processes, it's score study. Check out works by composers you admire, and see if you can pick them apart to see how they work. If you are still a student you have access to the music library. Get an orchestration book, though, if you don't already have one. Adler's "The Study of Orchestration" is one of the better ones. 8) Is the pencil/paper approach still widely used, or has it given way to electronic techniques? I wrote a few compositions in college, which I had played on the piano and scored completely by hand, but I remembered how excruciating it was to jot down new ideas in random spots on staff paper, only to have to rewrite everything on fresh manuscript. Almost everyone works on the computer these days, for the reasons you mention. That said, a lot of people I know, myself included, scribble ideas down on paper first sometimes. Lately I've been using index cards. 9) How do you plan out your compositions? How do you decide what instruments you want to use and how long you want your piece to be? This is a big question with probably infinite answers. For me the answer is different for every piece I have written. Sometimes, it is a short motive or fragment that I build the piece around. Sometimes, a friend asks me for a piece and I get to think about his personality and capabilities as a performer. Sometimes, it starts with a very abstract, even non-musical concept ("a man walking on a tightrope"), and I struggle endlessly with how to put that into musical terms. The short answer is -- it doesn't matter. The important thing is JUST WRITE. You will learn more about your process, and what works for you, the more you churn out. It will get easier. 10) Do full-time music composer/sound designer positions exist, or do these fields primarily entail freelance work? For those of you who are composers, can you please briefly detail the nature of your work? How does one find work as a composer and get a foot in the industry's door? Almost everyone is freelance, or a teacher in academia. There are sound design positions in the entertainment industry, I believe, but these may or may not fit your definition of "composer." There are composer-in-residence positions, but these are far and few between, and generally temporary. If you are in the film/TV world, you are looking at a lifetime of freelancing, most likely, or assistantships with other, more established composers. If you are lucky, you get big enough to be a recognizable name, and then you can hire a team of other composers to do your work. If you are writing concert music that is even remotely experimental, you will probably end up teaching to support yourself.

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Given the large scope of your question, here are a few suggestions: You seem to not really know what your options are in terms of software, so I'd say at this point don't run out and buy ProTools. For recording live instruments it is a good tool, but for composition you don't need it except for compatibility reasons with other studios, and until you have paying gigs, there is no need to spend that much money on your software when it won't do what you need. Get something cheaper to get going (I suggest Reaper, which does just about everything that ProTools does, and many things better, at a much cheaper price) For your sounds, that depends on what style of music you are composing and what budget you have. It is easy to spend thousands of dollars on samples, and still not have all of the sounds you need. I have 2 hard drives in my music PC dedicated to nothing but sample libraries, and between them I have about 600 gigs of samples. Kontakt is a standard sampler software which should work in most DAW's, and comes with some sounds which are fine for general composing, although not all of them are pro sounding enough to use as part of the final recording. That is where those thousands of dollars of samples come into play. For my process, it depends on the style of music. I have a template project that I open up, which has about 160 tracks of instruments already setup with correct levels, reverb, etc. That way I can just start playing in parts and don't have to spend the time over and over again to add in each instrument. This is what I use for all of my classical based stuff. If I am doing something more rock, I have a different template with tracks for drums, guitar, synth, vocals, etc. already set up. This saves me about an hour for each project on the rock stuff, and a couple hours for the classical/film score stuff. I keep a notebook in my back pocket at all times, and scribble down melodies or chord progressions as they come to me throughout the day. When I compose, I take those ideas and throw them into the computer, and once I can hear them on a cello, or piano, or kazoo, I start working on harmony and counterpoint. Depending on the desired end result, I may write and record a song in an hour, or I might spend months. I did a group of small pieces all based around the idea of the desert and isolation, and for each one I just came up with a melody on the piano, added some percussion and strings, and was done. No more than 4 hours for each piece, and they are fairly short. Having the template with all of the instruments ready to go helps to keep creative, so that I don't lose an idea while trying to setup a new track or figure out how it needs to be routed. In today's composing world, most people will want to hear a great sounding mockup, and unless you can provide that, it's hard to get gigs (unless you know the people you are writing for, and they trust your abilities), especially since most projects are not paying you simply for the written music, but the final recording as well. I have yet to meet a modern composer who is getting work these days who has not invested a TON of money into their samples to get realistic mockups. If this is a career you want to explore, be aware that the entry fee is fairly high. For a top of the line computer decked out to do this work, plus the software and samples you are going to need, along with some basic recording equipment, it would not be unreasonable to expect to drop $10,000, and possibly more. Not that you need to spend that much, but for certain things, the only way you can go cheap is if you really know what you are doing. I trust that Hanz Zimmer and his crew can make a $99 sample set sound great, but they have been doing this for decades. For me to get a similar quality sound, I am going to have to purchase the $799 samples, but if that is what it takes to get the gig, so be it.

markblasco

All of that technology stuff is nice for producing songs, but almost useless for creating strong melodies. Can you make up a strong melody? A melody memorable enough that if you sang a few bars to someone, then they could easily sing/hum it back to you after a minute? (I've tried it. It's really hard.)

ovvl

I'm pretty sure I've mentioned this on AskMe multiple times, but I think it applies here: http://en.wikipedia.org/wiki/Immersion_Composition_Society You seem like someone who could use some arbitrary boundaries and/or deadlines in order to help you ignore those 10 questions for a while. Each answer is just gonna bring up more questions anyway. Take any frustrated, confused energy you might be feeling and make some music- worthwhile or otherwise. My advice: Use your 'limitations' as a frame to create something within- don't go looking for more complications right now. You've got a PC, use what it has to offer (garageband is very easy to use). For many artists, it helps to narrow things down, way down. For some people, pencil and staff paper are where it's at. For others, it's software and drum loops. Those preferences can be default due to what happens to be on your desk, and that's cool. Don't be afraid to make shit music. Maybe you would benefit from finding a collaborator (or several). Personally, my #1 objective is to protect and nurture my desire to create music, and make sure I don't outgrow the foundations that support it. Trying to do everything right and position myself to be a professional feels like quicksand to me. IMHO, the most important thing is to Keep Writing and Playing Music. Sounds cliche, but I believe that success is bound to follow, so long as your definition is reasonable. (also, props to specius for such a thoughtful and informed answer)

palacewalls

speicus' answer is great and right on the money, I think. The one thing that I can't get clear from your question is where you want to go with all this. Concert composition? Film/commercial composition? It's possible to give a more specific answer to your question, but only after you narrow things down a little. I would say, though, that my general advice to all composers is to listen to as much music as possible. With a very brief overview of the history of western music at your side, youtube is your friend. Not that you should limit yourself to western music, but it's as good a starting point as any.

ob

I'll stand corrected: while technology may be not that crucial to song-writing (thinking up melodies), technology/software is pretty important for soundtrack-scoring. As mentioned, Pro-Tools is state of the art for someone detail-oriented who likes a lot of control over everything. That someone is not me, I prefer Garage-Band which is more quick and dirty and easy to get started on. I haven't tried Ableton yet, but I know that people who have tend to like it a lot. Random note: don't be shy about trying obsolete technology. Vintage analog synths have come back into fashion, maybe those cheezy 80's FM synths are due next?

ovvl

Answering as a songwriter who's interested in, but not yet experienced in, more formal composition: I second http://ask.metafilter.com/171350/What-is-the-modernday-music-composition-process-like#2465358. I took a day to try out the Songwriting Game a few weeks ago and wrote 10 songs in 7 1/2 hours, after probably a year or two of writing nothing. And two of them are songs I really, really like. The thing is: people can answer your questions by saying "Well, I do it this way", but I think most of your questions are more a matter of personal preference rather than there being a right way or a wrong way. I would strongly urge you to start with what you have (pencil and paper is fine if you don't have any software you like; or get whatever software you can get easily and cheaply and use that) and get the perspiration part happening. Tools are great, but they don't do anything until you pick them up. The answers that are right for you will become clearer as you begin to answer them for yourself. As for books: I haven't read it yet, but you might find http://www.earbox.com/hallelujah_junction.html by John Adams to be worthwhile. Also, http://www.press.uchicago.edu/presssite/metadata.epl?mode=toc&isbn=9780226732169 by William Russo might be helpful - it's full of exercises for practicing ideas as you learn them. He also wrote http://www.press.uchicago.edu/presssite/metadata.epl?mode=toc&isbn=9780226732091 and http://www.press.uchicago.edu/presssite/metadata.epl?isbn=9780226732138.

kristi

Oh, and send stuff to performers you know, if only to say, "Hey, how does this work for your instrument? Is it playable?" They can give you better, more specific feedback. If you don't know any performers for an instrument you're writing for, well, you'll have to meet some anyway, right? :)

speicus

Also, just to clarify: I'm not really looking for advice on how to create a melody or a harmonic framework for a composition. I guess what I was looking for in my original question was how I might be able to write a composition for multiple instruments, which I originally thought was done through music sequencer software. If you have a melody or harmonic framework, that should help guide you in what the different instruments can do. Can you fit a melody to a harmonic framework, or vice versa? Then you have an idea for a melody and accompaniment, which you can divide among the instruments in many different ways. That's oversimplified but it can give you a place to launch off from. For example, if I'm writing for piano, guitar, drums and violin, do I write one instrument's part first, record, listen, write second instrument's part, etc., record, and repeat? That's one perfectly acceptable way, and I know a lot of people who started out that way. As you get more experienced, you'll probably start to have ideas for sounds or textures with multiple instruments occuring to you simultaneously (I hope!). Another good way is to try and think of the character of the music you want to write, and how best to achieve that with the instruments at your disposal, like in the examples you link to: The music that has most recently sparked my interest in this field is Matt Uelmen's "Tristram" yt theme from the game Diablo I, as well as his theme for the Catacombs yt . I've been listening to these tracks fairly frequently to get a gist of the instruments, sounds, and techniques he used to create his music. Well, when you listen to these pieces, can you pick out the instruments being used? Can you describe what they're doing, and how they support the mood of the music? I could do this for you, but you probably wouldn't learn as much. I should at least point out, because it may not be super obvious, that the pieces you link to have just a few acoustic instruments supported by copious electronic effects and a lot of synthesized and sampled sounds. So to create the kind of music you're thinking of I would look into, and experiment with, basic electronic music effects like reverb, delay, compression, equalization, various kinds of distortion, etc. For software, I think right now Logic, Ableton, and Reason are all close to the sweet spot for ease of use vs. power and flexibility. This is assuming you are doing mostly synth/electronic stuff. If you are writing out parts for other people to play so you can record them, I would also recommend picking up a notation program like Sibelius or Finale. Do composers hire assistant composers to write out parts to instruments they don't know how to play? Some people work this way, but I would really advise against it. One of the things that separates a good composer from a mediocre/bad one is that they know how to write for instruments they don't know how to play. This is why I strongly recommend picking up an orchestration book like the Adler or the Kennan someone mentioned above. These books will give you a reference for the ranges, mechanics, and capabilities of most instruments you're likely to write for, and especially starting out, they are indispensable. Hope this helps, good luck!

speicus

I'm a big fan of http://www.ableton.com/, since it lets me record and play live with the same software, it sort of lets me evolve from some peices of ambient noise+effects into a more structured song. and I really like the interface and how quickly it lets me get things going. If you get a decent audio interface, like a firewire one with a couple of preamps, it'll probably come with some trial software, ableton, cubase, etc. Reason is also pretty popular with keyboard dudes, it comes with a crapload of sounds I really like the sound of live instruments, you don't really have to learn how to play, I play but I get the most fun out of having people over and sampling them doodling around on guitar, drums, etc, and building something out of that. You can copyright your sound recordings online at http://www.copyright.gov/, I know people that have just filled up CDs with beats and then sent that in, it just costs like $40 and gets you a little extra protection. In ableton, to make a quick song, I would play a part on a midi keyboard, cut + paste part of it to another track stretch it out and make it trigger a different instrument/synth, double time another one and and drag to other instruments, etc. Its really easy to change timing, and transpose things, either in midi or recorded samples. You can also use gates, compression to really change the dynamics. I know other guys that are on labels that do things completely differently, and some electronic guys come from a more hip hop background and their workflow will be more like what you'd use on a sampler like the Akai MPC. I've seen some awesome video tutorials that can show you the workflow real artists use.

yeahyeahyeahwhoo

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