Recommend a good spellcasting simulation game
-
Recommend some PC games that have in-depth spell-casting/spell creation systems. I'm in love with the concept of a wizard piecing together the knowledge to create a spell and then doing the scientific testing to perfect it. I also love when you can tell what spell someone is casting by the words they say and the gestures they make. That said, I'm really disappointed with the spell-casting systems in most video games and could use some recommendations for new ones...preference here would be for MMOs although single-player games are fine. I'm not looking for systems that are pure guessing games--but ones that have scientific logic applied, like, hey, sulfur might be useful for fire-based spells... Games where you simply customize the spell and click a button to cast it *cough*Morrowwind*cough* don't interest me that much. Examples of things I liked in other games are... - The spell creation system in Asheron's call where you literally had to test different combinations to create different spells. This was great until someone posted every combination online and then if you wanted to be competitive, you had to just grab it there versus waste time and money figuring it out yourself. - Avencast was fun for its twitch-based casting but it felt more like making the guy run in circles than actually doing gestures that resembled what one typically things of spell casting. - I currently have Magic Wars on my iPhone and while the concept is cool, the execution is piss poor with gestures not reading your hand movements properly and the mic not picking up your words properly. Plus, the actual spells and such don't really make any difference on duel outcomes. Any great magic simulation games would be fantastic. I recently asked for recos on survival simulations and received some great results (which included Stranded II--my new addiction) and I'd be absolutely thrilled if I came away from this with something as good.
-
Answer:
I haven't played it in a while, but http://games.ravenblack.net/ plays quite a bit like what you described. Opponents duel each other by entering a series of gestures with both hands that chain together to form spells. The game is really strategic because you can see every gesture your opponent enters so you can anticipate what spells they are casting or try to fake them out. Quite satisfying really. Sadly, you may need to find a friend to play with , the community seems to be almost empty.
Elminster24 at Ask.Metafilter.Com Visit the source
Other answers
This is probably going back way way further back than anything you're thinking of but http://en.wikipedia.org/wiki/Ultima_IV:_Quest_of_the_Avatar, released in 1985 and now incarnate open-source as http://xu4.sourceforge.net/, had a nifty alchemy-based spellcasting system incorporating some of the discovery and experimentation you're talking about including some very rare and key reagents you had to figure out how to find and harvest. It regularly makes it into "Top Games of All Time" lists.
XMLicious
If you can scare up an Amiga emulator, http://en.wikipedia.org/wiki/Dungeon_Master_(video_game) had a pretty cool spell system.
@troy
http://en.wikipedia.org/wiki/Arx_Fatalis had a very rad gesture and rune based magic system, which encouraged experimentation. It's a great game in its own right, as well.
ellF
The Witcher has an alchemy system. So complicated, I didn't bother to learn.
Sully
Seconding Arx Fatailis.
turgid dahlia
http://www.mobygames.com/game/amiga/dragon-lord has the most in-depth spell creation system I've seen. It was alchemy-based, and the travelling merchants had a somewhat random selection of reagents, so the fun part was trying to balance positive and negative effects to create a spell that did basically what you wanted with the materials at hand. If you can get an Amiga emulator, and find the disk images somewhere, I'd highly recommend it.
fnerg
Oh, it's somewhat inventive copy-protection scheme was that it came with a poster-sized piece of paper listing the reagents, their effects, and ways to mitigate them, positive and negative. It's almost impossible to play without it.
fnerg
I came here to mention Dungeon Master as well, looks like I was beaten to the punch. I used to play it on the Apple IIGS. A http://en.wikipedia.org/wiki/Dungeon_master_II came out for PC back in '95.
reptile
http://en.wikipedia.org/wiki/Spellcraft:_Aspects_of_Valor though this is another case of mining the early nineties.
Related Q & A:
- Can you recommend a good bike for me?Best solution by Yahoo! Answers
- Can anyone recommend a good digital camcorder?Best solution by Yahoo! Answers
- Can anyone recommend a good jazz club in London?Best solution by Yahoo! Answers
- Does anyone know how id go about setting up a soccer management simulation game site to run as a business?Best solution by Yahoo! Answers
- Can you recommend a good snowboard?Best solution by Sports
Just Added Q & A:
- How many active mobile subscribers are there in China?Best solution by Quora
- How to find the right vacation?Best solution by bookit.com
- How To Make Your Own Primer?Best solution by thekrazycouponlady.com
- How do you get the domain & range?Best solution by ChaCha
- How do you open pop up blockers?Best solution by Yahoo! Answers
For every problem there is a solution! Proved by Solucija.
-
Got an issue and looking for advice?
-
Ask Solucija to search every corner of the Web for help.
-
Get workable solutions and helpful tips in a moment.
Just ask Solucija about an issue you face and immediately get a list of ready solutions, answers and tips from other Internet users. We always provide the most suitable and complete answer to your question at the top, along with a few good alternatives below.