Will interleaving my texture map coordinates in my vertex array objects improve OpenGL render performance? Why?
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Answer:
It will, but the gain will not be that huge. As a general principle of programming, information locality is important -- i.e. keeping data that will be accessed in the same point in code close together in memory space. This results in less thrashing and/or context switching.
Gavan Woolery at Quora Visit the source
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